Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X
Votes
0
Found in
2020.1
2020.2
2020.2.0b10
Issue ID
1297013
Regression
Yes
[Android][URP] Black screen when building project to an Android device with Mock HMD enabled and "multisampled sampler" errors
Repro steps:
1. Open attached project
2. Make sure Mock HMD is enabled in XR Plug-in Management -> Android tab
3. Build the "Scene" to an Android device
Actual: The display is completely black with "A non-multisampled texture being bound to a multisampled sampler. Disabling in order to avoid undefined behavior. Please enable the bindMS flag on the texture." errors in the log
Reproducible with: 2020.1.17f1, 2020.2.0f1, 2021.1.0a10
Not reproducible with: 2019.4.17f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment