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Votes
0
Found in
2018.2.7f1
Issue ID
1081227
Regression
No
Vuforia and Google VR Cardboard Problem
Vuforia and Cardboard do work together, but you can't do it through the Virtual Reality SDKs list. Vuforia takes over control of the camera even if it is not enabled in the scene. Due to this, Vuforia has provided tools to make Cardboard work, Please see the Vuforia AR/VR Sample in the Asset Store for how to deploy such a solution.
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note (2019.1.X):
Customer is trying a solution to get Vuforia working with Cardboard that is not supported in Unity. Directed customer to the work-around provided by Vuforia in the asset store.