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Votes
0
Found in
2018.2.7f1
Issue ID
1081227
Regression
No
Vuforia and Google VR Cardboard Problem
Vuforia and Cardboard do work together, but you can't do it through the Virtual Reality SDKs list. Vuforia takes over control of the camera even if it is not enabled in the scene. Due to this, Vuforia has provided tools to make Cardboard work, Please see the Vuforia AR/VR Sample in the Asset Store for how to deploy such a solution.
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Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
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- Crash on SerializableManagedRef::CallMethod when performing various Unity operations
Resolution Note (2019.1.X):
Customer is trying a solution to get Vuforia working with Cardboard that is not supported in Unity. Directed customer to the work-around provided by Vuforia in the asset store.