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Votes
0
Found in
2018.2.7f1
Issue ID
1081227
Regression
No
Vuforia and Google VR Cardboard Problem
Vuforia and Cardboard do work together, but you can't do it through the Virtual Reality SDKs list. Vuforia takes over control of the camera even if it is not enabled in the scene. Due to this, Vuforia has provided tools to make Cardboard work, Please see the Vuforia AR/VR Sample in the Asset Store for how to deploy such a solution.
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2019.1.X):
Customer is trying a solution to get Vuforia working with Cardboard that is not supported in Unity. Directed customer to the work-around provided by Vuforia in the asset store.