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[Android] Cardboard SDK crashes when switching back to VR mode
To reproduce: 1. Download attached project "Apps vrv prod 29 11 2017 5.6.2.zip" and open in Unity 2. Build and run the project on a... Read more
[XR] TrackedPoseDriver does not work with Daydream
How to Reproduce: 1) Add a cube to a new scene. 2) Attach a trackedPoseDriver to the cube. 3) Set the trackedPoseDriver's device fi... Read more
[Windows Mixed Reality] After "Lost boundary" camera sometimes gets zer...
How to reproduce: 1. Download MixedRealityToolkit https://github.com/Microsoft/MixedRealityToolkit-Unity and open on Unity 2. Open /... Read more
[Oculus Go][Oculus Quest] Input field doesn't respond to interaction and...
Repro steps: 1. Open user attached project 2. Build and Run on an Oculus Go/Quest 3. Point the controller on to the input field and ... Read more
Google VR on iOS Xcode Permission Denied on shell scripts
When attempting to build a cardboard application with the latest Google VR package, Xcode will fail with a permission denied error o... Read more
Shadows are flickering when Scene is offset from origin and Camera has a...
Reproduction steps: 1. Open the user's attached project "914797-ShadowsFlicker.zip" 2. In the Project window under the "Assets/Scene... Read more
Realtime Projector does not render in right eye with SinglePassInstanced...
Expected: "Projector" component renders for both eyes in VR single pass instanced rendering method Observed: "Projector" component o... Read more
Black screen is appears when you launch an app with XR support enabled f...
Steps to reproduce: 1. Create a new project 2. Switch platform to Windows Store 3. Enable XR support in XR Settings 4. Build 5. Open... Read more
Xbox One Controller (Bluetooth) does not triggered the input events when...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build 4. Xbox One Controller via Bluetooth 5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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