Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
1010352
Regression
Yes
Realtime Projector does not render in right eye with SinglePassInstanced Rendering
Expected: "Projector" component renders for both eyes in VR single pass instanced rendering method
Observed: "Projector" component only renders on left eye in VR single pass instanced rendering method
Found during 2018.1 FTP using 2018.1.0b10
Steps to Reproduce:
1) Open the attached project
2) Open the RealTimeLightsAtDistance scene
3) Enable VR and use the Oculus SDK.
4) Enter playmode or compile and run the scene.
3) On the far right, you will see that the projector renders for the left eye, but now with the right eye
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment