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WMR legacy native implementation joystick/thumbstick mappings are messed up
Steps to reproduce: - Open Unity editor 2019.1.0b3 or 2018.3.5f1 - Connect a WMR Immersive HMD to your PC - Open the project (19.1 b... Read more
[android]Wait For Managed Debugger does not work with Oculus Go
Reproduction Steps: - Set Android as build target - Enable XR with Oculus SDK - In build settings, check development build, script d... Read more
[Lumin]Only skybox and canvas render in Lightweight Rendering Pipeline
Steps to reproduce: 1. Create a new project in MLTP1 with LWRP template 2. Run the Magic Leap simulator 3. Enter playmode in the pro... Read more
[Hololens] InteractionSourcePressedEventArgs and InteractionSource retur...
Steps to reproduce: 1. Open the attached project 2. Open the Main.unity scene 3. Switch platform to Windows Store 4. Build and run f... Read more
[WindowsMR] 18.1 - Editor crashes starting playmode after HMD is disconn...
REPRO STEPS 1. Start Editor 2. Disconnect HMD 3. Start play mode 4. Stop play mode 5. Connect HMD (Wait for MRP to say "Ready") 6. ... Read more
[Vuforia] VRDevice::UpdateCachedDeviceState crash when entering Play mode
To reproduce: 1. Open user's project 2. Enter Play mode Expected: editor doesn't crash Actual: editor crashes Reproduced in: 2017.... Read more
Editor crashes when running Magic Leap Simulator with ML Spatializer in use
Steps to reproduce: 1. Download and open the attached project 2. Enable Zero Iteration 3. Run the Simulator 4. Enter/exit Playmode a... Read more
[XR] Render Scale Jitter render scale changes that occur continuously
1) Set XR device to Mock HMD 2) Enter Playmode 3) Observe jitter in Game View as the Render viewport scales up and down. It seems... Read more
[XR] Oculus Virtual reality SDK is not detected on making a build for An...
Oculus Virtual reality SDK is not detected on making a build for Android Steps to Repro: 1. Create new or open attached project 2. ... Read more
Wrong bundle identifier when building for Lumin through editor scripts
Steps to reproduce: 1. Download and open the latest attached project(1118334-luminidbug.zip) 2. Set bundle identifier to something d... Read more
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