Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a13
2019.1.0a14
2019.2.0a1
Issue ID
1118334
Regression
No
Wrong bundle identifier when building for Lumin through editor scripts
Steps to reproduce:
1. Download and open the latest attached project(1118334-luminidbug.zip)
2. Set bundle identifier to something different than set in the build script
3. Build for Lumin with Build/Build Lumin menu items(builds 2 builds)
4. Launch first build on Magic Leap hardware
Expected result: bundleidentifier is overwritten by the one set in the Build script
Actual result: bundleidentifier stays what it is set to in the Player Settings
Reproduced on 2019.1.0a14, 2019.2.0a2*
Notes:
- The second build should have its bundleidentifier properly set to what it is set to in the script
- The issue does not reproduce when build for Android
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
This is a duplicate of issue #1082903