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Duplicate

Votes

0

Found in

2019.1.0a13

2019.1.0a14

2019.2.0a1

Issue ID

1118334

Regression

No

Wrong bundle identifier when building for Lumin through editor scripts

XR SDK

-

Steps to reproduce:
1. Download and open the latest attached project(1118334-luminidbug.zip)
2. Set bundle identifier to something different than set in the build script
3. Build for Lumin with Build/Build Lumin menu items(builds 2 builds)
4. Launch first build on Magic Leap hardware

Expected result: bundleidentifier is overwritten by the one set in the Build script
Actual result: bundleidentifier stays what it is set to in the Player Settings

Reproduced on 2019.1.0a14, 2019.2.0a2*

Notes:
- The second build should have its bundleidentifier properly set to what it is set to in the script
- The issue does not reproduce when build for Android

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