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Duplicate
Votes
0
Found in
2019.1.0a13
2019.1.0a14
2019.2.0a1
Issue ID
1118334
Regression
No
Wrong bundle identifier when building for Lumin through editor scripts
Steps to reproduce:
1. Download and open the latest attached project(1118334-luminidbug.zip)
2. Set bundle identifier to something different than set in the build script
3. Build for Lumin with Build/Build Lumin menu items(builds 2 builds)
4. Launch first build on Magic Leap hardware
Expected result: bundleidentifier is overwritten by the one set in the Build script
Actual result: bundleidentifier stays what it is set to in the Player Settings
Reproduced on 2019.1.0a14, 2019.2.0a2*
Notes:
- The second build should have its bundleidentifier properly set to what it is set to in the script
- The issue does not reproduce when build for Android
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This is a duplicate of issue #1082903