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Fixed in 2019.2
[XR] Render Scale Jitter render scale changes that occur continuously
1) Set XR device to Mock HMD
2) Enter Playmode
3) Observe jitter in Game View as the Render viewport scales up and down.
It seems to worsen as EyeTextureScale goes down.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Unsupported texture format errors are thrown when opening Project
- (Unknown) crashes when manually baking Shadowmask
- [SceneViz] Select All shortcut ignores the pickable property of game object
- [PLM] Editor performance degrades over time while baking and moving the scene view camera
- Object flashes in light blue/cyan color when assigning it a new material or changing the material's shader