Search Issue Tracker
Won't Fix
Votes
4
Found in
2018.2.0b9
Issue ID
1059569
Regression
No
[android]Wait For Managed Debugger does not work with Oculus Go
Reproduction Steps:
- Set Android as build target
- Enable XR with Oculus SDK
- In build settings, check development build, script debugging, and wait for managed debugger
- Build and Run
Expected:
User is able to attach a managed debugger
Observed:
After launching the application a dialogue shows up, split across left and right eye (not stereoscopic), showing the text "Debug - You can now attach a managed debugger if you want" and an OK button. There is no way to dismiss the dialogue and you cannot attach the managed debugger.
Comments (1)
-
vincismurf
Aug 09, 2019 11:43
So are you talking to them about this?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note (2018.2.X):
We're investigating this with Oculus. The fix would need to be on the Oculus side.