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[LWRP]Post Processing AntiAliasing doesn't work in VR in Lightweight Ren...
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode in VR 3. Change settings of TAA Expected result: vi... Read more
[XR][SteamVR] Editor crashes on Valve.VR.CVRChaperone.GetPlayAreaSize wh...
Reproduction steps: 1. Open the user's attached project 2. Load the "Game" scene 3. Enter Play mode 4. Exit SteamVR -- Observe the c... Read more
[XR][WMR] Headset does not recenter when using XR.InputTracking.Recenter
How to reproduce: 1. Open the attached project 2. Open 'Test' scene 3. Enter Play mode with Windows MR headset attached 4. Press 'Ca... Read more
[VR][iOS] Screen is shaking for few seconds when enabling VR mode
How to reproduce: 1. Open the attached project 2. Make sure that Cardboard SDK is added 3. Build and run _SCENE on iOS device 4. Thi... Read more
Unity crashes in ARTrackableAppearance::load2DTrackerImage when opening ...
Steps to reproduce: 1. Create an empty Unity project 2. Import ARToolkit 6 package 3. Delete the images from Assets/StreamingAssets/... Read more
[WindowsMR] Unity repeatedly asserts when starting play-in-Editor withou...
Steps to reproduce: 1. Open the attached project 2. Open the default scene 3. Switch platform to Windows Store 4. Play the scene (wh... Read more
[Cardboard][Android] Black screen when Cardboard application has Graphic...
To reproduce: 1. Download and open attached "CardboardBug.zip" project. 2. Build and run for any device which supports Cardboard. 3... Read more
Incorrect offset of render of Graphics.Blit / CommandBuffer.Blit in VR
Steps to reproduce: 1. Download and open the project 2. Enter Playmode in VR Expected result: red sphere is drawn centered Actual r... Read more
[Hololens] [Remoting] Exiting the remoting app while running the game in...
To reproduce: 1. Start remoting to the hololens + enter play mode 2. Bloom out of the remoting app on the hololens 3. Resume the sus... Read more
[VR|SPI] Deferred rendering breaks lighting when Stereo Instancing is used
Stereo instancing with deferred rendering mode result in incorrect lighting, and differences in coloration between the left eye vers... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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