Search Issue Tracker
By Design
Votes
3
Found in
2018.1.0b13
Issue ID
1020485
Regression
No
[LWRP]Post Processing AntiAliasing doesn't work in VR in Lightweight Rendering Pipeline
Steps to reproduce:
1. Download and open the attached project
2. Enter playmode in VR
3. Change settings of TAA
Expected result: visible changes in anti aliasing
Actual result: no anti-aliasing is applied to both HMD and Game Screen
Reproduced on 2018.1.0f1, 2018.2.0b1 on LWRP
Not reproduced on non-LWRP project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
- [Android] [iOS] Application silently crashes when creating and setting up Textures2D in large amounts
- Some VFX Window Panels close on entering Play mode
- VFX Graph using Redo action for Move and Connect node results in an unknown input value
Add comment