Search Issue Tracker
By Design
Votes
3
Found in
2018.1.0b13
Issue ID
1020485
Regression
No
[LWRP]Post Processing AntiAliasing doesn't work in VR in Lightweight Rendering Pipeline
Steps to reproduce:
1. Download and open the attached project
2. Enter playmode in VR
3. Change settings of TAA
Expected result: visible changes in anti aliasing
Actual result: no anti-aliasing is applied to both HMD and Game Screen
Reproduced on 2018.1.0f1, 2018.2.0b1 on LWRP
Not reproduced on non-LWRP project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment