Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b1
Issue ID
979904
Regression
No
[VR|SPI] Deferred rendering breaks lighting when Stereo Instancing is used
Stereo instancing with deferred rendering mode result in incorrect lighting, and differences in coloration between the left eye versus the right eye. The geometry looks unlit. Geometry in the left eye looks like its color is a combination of the single directional light in the scene plus the ambient color (though no shading is apparent). Left eye geometry looks like it is colored only by the ambient color. The background color differs from one eye versus the other.
None of these problems happen using multi-pass or single-pass stereo. See attached screen shots.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (2018.2.X):
Deferred rendering with single-pass instancing isn't supported on the legacy pipeline.