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224
votes
Fixed

[VR] Particle Systems cause "task.rasterData.indexBuffer == NULL" error ...

XR SDK

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Nov 09, 2018

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Version/s: 2018.3.0b8, 2018.3.0b9, 2018.3.0b10, 2019.1.0a9

Steps to reproduce: 1. Create a new project 2. Enable VR 3. Create a particle system 4. Enter playmode and put it in your HMDs view ... Read more

42
votes
Fixed

[HoloLens] Holograms are jittering since Unity 2018

XR SDK

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Aug 07, 2019

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Version/s: 2018.4, 2018.4.6f1

1. What happened When using Unity 2017, holograms are very stable when running an application on the HoloLens. All newer versions (... Read more

44
votes
Fixed

[Oculus GO][Oculus Quest] Object is jittering when position is being aff...

XR SDK

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May 24, 2019

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Version/s: 2019.1.0b1, 2019.1.2f1

To reproduce: 1. Open attached project "QuestJitter.zip" 2. Build and run for Oculus Quest 3. While in application, observe the movi... Read more

75
votes
Fixed

[VR]EarlyUpdate.XRUpdate's CPU usage increases by about 2.4ms every 10mi...

XR SDK

-

Dec 26, 2018

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

Steps to reproduce: 1. Create a new project 2. Enable VR 3. Build for standalone with "Development Build" and "Auto-Connect Profile... Read more

25
votes
Third Party Issue

[XR SDK] Oculus device image is noticeably brighter compared to WMR

XR SDK

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Nov 06, 2019

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Version/s: 2019.1.5f1, 2019.4, 2020.1, 2020.2

Reproduction steps: 1. Open the attached project ("VROverbrightIssue.zip") (VROverbrightIssue\TestProject-XRPlugin) 2. Open "SampleS... Read more

19
votes
Fixed

[XR][Legacy SDK][Oculus Quest][Oculus Go] App crashes when executing App...

XR SDK

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Feb 25, 2020

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Version/s: 2019.3.0f1, 2019.3.1f1

Repro steps: 1. Open QA attached project "repro_1222826" 2. Build and Run on Oculus Quest/Go 3. Wait for a few seconds for Applicati... Read more

16
votes
Fixed

[XR][XRSDK] There's no 3D Layout option for Panoramic Shader with the ne...

XR SDK

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May 27, 2020

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Version/s: 2019.3.10f1, 2019.4, 2020.1, 2020.2

Repro steps: 1. Create a new project 2. Add XR SDK 3. Create a new material 4. Choose the Skybox Panoramic shader Actual: There's n... Read more

24
votes
Fixed

[XR][Oculus GO][Oculus Quest] Using GrabPass results incorrect shader re...

XR SDK

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Jun 07, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open attached project "TestSinglePass.zip" 2. Build and run for Oculus Quest 3. Observe results via device Result:... Read more

33
votes
Fixed

[XR][Android] Depth map right eye issue with VR Single Pass sampling _Ca...

XR SDK

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Nov 11, 2018

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Version/s: 2017.4.15f1, 2018.2.13f1, 2018.2.16f1, 2018.3.0b10, 2019.1.0a8

Steps to reproduce: 1. Open user attached project 2. Build & Run on an Android device - Observe the depth map breaking on the righ... Read more

20
votes
Won't Fix

[XR][Post Processing] Scene renders twice for each eye when using _Camer...

XR SDK

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May 14, 2019

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Version/s: 2019.1.0a11, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the "case_1154257-Repro" Project 2. Open the "TestDepth/Scene" Scene 3. Enter the Play Mode Expected resu... Read more

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