Search Issue Tracker
Won't Fix
Votes
20
Found in
2019.1.0a11
2019.1.2f1
2019.2.0a1
2019.3.0a1
Issue ID
1154257
Regression
Yes
[XR][Post Processing] Scene renders twice for each eye when using _CameraDepthTexture
How to reproduce:
1. Open the "case_1154257-Repro" Project
2. Open the "TestDepth/Scene" Scene
3. Enter the Play Mode
Expected result: The Depth texture is rendered once for each eye
Actual result: The Depth texture is rendered twice for each eye
Reproducible with: 2019.1.0a11, 2019.1.3f1, 2019.2.0b2, 2019.3.0a3
Not Reproducible with: 2018.4.1f1
Note1: It seems that the Post-Processing version does not change anything. Tested on 2.1.0 and 2.1.6.
Note2: Could not reproduce on 2019.1.0a1 - 2019.1.0a10 due to compiler errors
Comments (2)
-
AndyKorth
Oct 10, 2019 16:34
Is there any feedback when this might be addressed? It's been quite a while since it's been reported, and it would be nice to know if this issue is on the roadmap, or if it's not going to be fixed. Thank you!
-
AndyKorth
May 21, 2019 17:49
This is likely related to:
https://issuetracker.unity3d.com/issues/vr-post-processing-bloom-and-vignette-effects-are-being-rendered-twice-for-each-eye-when-using-multi-pass-stereo-rendering-mode
or
https://issuetracker.unity3d.com/issues/vr-ambient-occlusion-effect-moves-when-moving-hmd-and-using-multi-scale-volumetric-obscuranceIt is also a bit of a blocker for us. Thanks for looking at it!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
XR only supports effects bundled with postfx v2.