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[WSA] Build and Run On option is greyed out selecting Universal 10 SDK
Impossible to select Build and Run on target, when Universal 10 SDK is selected. Repro image: https://oc.unity3d.com/index.php/s/w6... Read more
[Win Store Apps] Screen.SetResolution function does not affect mouse pos...
With function Screen.SetResolution() we set resolution i.e. 1280x720. On device with touch screen, touch coordinates expected to be ... Read more
[Win Store Apps] URI issue
When WSA application is initialized and is running in background, using Windows "Run" window we can pass arguments with URI method b... Read more
[UWP] Cannot build using latest Windows SDK (version 10.0.10586.0
Reproduction steps: - Update Windows SDK to latest version (10.0.10586.0) - Build the solution - Open generated solution - See, tha... Read more
[manual] missing definition for UNITY_METRO
The definition for UNITY_METRO is missing in the following page: http://docs.unity3d.com/Manual/WindowsUniversalApps-faq.html This ... Read more
[WSA] Physics.OverlapSphereNonAlloc Crashes Player built with .NET backend
Steps to reproduce: 1. Open attached project 2. Open 'main' scene and build for WSA Universal 10 SDK with .NET scripting backend sel... Read more
Build & Run Universal apps on Local Machine does not run the first time
To reproduce: 1. Create a new project 2. Set the platform to Windows Store, with Universal 8.1 sdk 3. Set the build and run on to "L... Read more
[UWP] Using the MS HRTF Spatializer plugin fails WACK Windows security f...
Steps to reproduce: 1. Open attached project "865507.zip" 2. Build WSA Universal 10 SDK 3. Open VS solution 4. Start WACK test (only... Read more
InvalidCastException in WinRTBridge
Take a look at the screenshot "castexception.png"; Project builds fine on 4.3.4f1 and 4.5.0f3; Built on 4.3.4f1 editor, project run... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow