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[UWP][WSA] Locking/unlocking screen causes application ignore mouse inpu...
When UWP or WSA application is running, locking and unlocking screen causes application ignore mouse input. Enabling Independent Inp... Read more
[Win Store Apps] Screen.SetResolution function does not affect mouse pos...
With function Screen.SetResolution() we set resolution i.e. 1280x720. On device with touch screen, touch coordinates expected to be ... Read more
[UWP] Editor crashes when building the attached project which uses custo...
Reproduction steps:1. Build the attached project to any folder2. Editor will silently crash after a while Reproducible with: 5.5, 5.... Read more
[UWP] Flickering when navigation bar appears on screen
To reproduce:1. Build and run attached project2. Wait util scene will finish loading3. Swipe up to open Navigation bar4. Notice flic... Read more
[UWP] Cannot build using latest Windows SDK (version 10.0.10586.0
Reproduction steps: - Update Windows SDK to latest version (10.0.10586.0)- Build the solution- Open generated solution- See, that Pr... Read more
[manual] missing definition for UNITY_METRO
The definition for UNITY_METRO is missing in the following page:http://docs.unity3d.com/Manual/WindowsUniversalApps-faq.html This pa... Read more
[WSA] EventType.ScrollWheel is not detected
Reproducible on 5.2.4f1, 5.3.4f1, 5.4.0b10 versions. Repro steps:1. Open project "SmallerScrollDetecter.zip".2. Play it in the edito... Read more
Build & Run Universal apps on Local Machine does not run the first time
To reproduce:1. Create a new project2. Set the platform to Windows Store, with Universal 8.1 sdk3. Set the build and run on to "Loca... Read more
[WSA] SerializationBinder missing from mscorlib
Unable to build Universal 10 with .NET scripting backend, "SerializationBinder" missing from mscorlib. Repro steps:1. open project "... Read more
InvalidCastException in WinRTBridge
Take a look at the screenshot "castexception.png"; Project builds fine on 4.3.4f1 and 4.5.0f3;Built on 4.3.4f1 editor, project runs ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS