Search Issue Tracker
Fixed in 2017.1.X
Votes
2
Found in
5.5.1p1
Issue ID
888660
Regression
No
[WSA] Physics.OverlapSphereNonAlloc Crashes Player built with .NET backend
Steps to reproduce:
1. Open attached project
2. Open 'main' scene and build for WSA Universal 10 SDK with .NET scripting backend selected in player settings
3. Open VS solution
4. Deploy on local machine
5. Press space twice
Expected result: Physics.OverlapSphereNonAlloc doesn't crash the player
Actual result: player crashes on Physics.OverlapSphereNonAlloc
Reproducible with: 5.4.5f1, 5.5.2f1, 5.6.0b11
Not reproducible with il2cpp scripting backend
(callstack attached)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The element selection window is empty until anything is typed into the search bar when adding an element in the Strip Custom Comonents list in Multiplayer Roles
- References to files from another project are not released when loading a Layout with a Locked Project window
- “InvalidOperationException” and “NullReferenceException” errors are thrown when clicking inside a Tile Palette with the Tile Palette overlay and Tile Palette Edit enabled
- Text input fields not working when using Android with Bluetooth Keyboard
- Player doesn't fill screen space in multi-window (split-screen) mode when "Resizable area" is enabled
TheJavierD
Apr 24, 2017 17:31
This is not fixed in 5.6.0f3
What version number is Unity 2017.1 ?