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Fixed in 2017.1.X
Votes
2
Found in
5.5.1p1
Issue ID
888660
Regression
No
[WSA] Physics.OverlapSphereNonAlloc Crashes Player built with .NET backend
Steps to reproduce:
1. Open attached project
2. Open 'main' scene and build for WSA Universal 10 SDK with .NET scripting backend selected in player settings
3. Open VS solution
4. Deploy on local machine
5. Press space twice
Expected result: Physics.OverlapSphereNonAlloc doesn't crash the player
Actual result: player crashes on Physics.OverlapSphereNonAlloc
Reproducible with: 5.4.5f1, 5.5.2f1, 5.6.0b11
Not reproducible with il2cpp scripting backend
(callstack attached)
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TheJavierD
Apr 24, 2017 17:31
This is not fixed in 5.6.0f3
What version number is Unity 2017.1 ?