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Fixed in Unity 2017.1



Found in


Issue ID




[WSA] Physics.OverlapSphereNonAlloc Crashes Player built with .NET backend

Windows Store Apps



Priority: 7Not yet prioritized for a release


Severity: 1Crash, freeze, data loss, work stops

Steps to reproduce:
1. Open attached project
2. Open 'main' scene and build for WSA Universal 10 SDK with .NET scripting backend selected in player settings
3. Open VS solution
4. Deploy on local machine
5. Press space twice

Expected result: Physics.OverlapSphereNonAlloc doesn't crash the player
Actual result: player crashes on Physics.OverlapSphereNonAlloc

Reproducible with: 5.4.5f1, 5.5.2f1, 5.6.0b11

Not reproducible with il2cpp scripting backend

(callstack attached)

Comments (1)

  1. C2883b3d9fb6d00917592980a1baeb49?d=mm


    Apr 24, 2017 17:31

    This is not fixed in 5.6.0f3

    What version number is Unity 2017.1 ?

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