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[WSA] System.BadImageFormatException is thrown when running the WSA build
Steps to reproduce: 1. Open the attached project (UWPKinect.zip) 2. Switch platform to Windows Store 3. Build for WSA Universal 10 S... Read more
[UWP] Input Mouse axies return invalid values in the first frame after l...
Steps to reproduce: 1. Open attached project "911008.zip" 2. Build "test" scene for UWP 3. Open VS solution 4. Build & Deploy on loc... Read more
[UWP] Editor crashes when building the attached project which uses custo...
Reproduction steps: 1. Build the attached project to any folder 2. Editor will silently crash after a while Reproducible with: 5.5,... Read more
[WSA] Debugging doesn't work with Release configuration
Reproduction steps: 1. Build any project to UWP with C# projects enabled 2. Put a breakpoint in any script 3. Start app using Releas... Read more
[UWP] Project fails to build when DocumentClient object is used in script
Steps to reproduce: 1. Open attached project 2. Bulid "Test" scene for UWP Expected result: project is successfully built Actual re... Read more
UnityEngine.Windows class is unreachable in non-Windows store setup. It ...
UnityEngine.Windows class is unreachable in non-Windows store setup. It should be clarified as such I was looking for a System.IO.F... Read more
[WSA] System.TypeInitializationException is thrown when deploying an APP...
Steps to reproduce: 1. Open the attached project (kartb.zip) 2. Switch platform to Windows Store 4. Build for WSA 8.1 SDK, Target de... Read more
[WSA] System.ArgumentOutOfRangeException when deploying a scene which in...
Steps to reproduce: 1. Open the attached project (UwpTMProCrash.zip) 2. Switch platform to Windows Store 4. Build for WSA Universal ... Read more
[WSA] WorldAnchorStore.GetAsync throws an exception when starting deploy...
Steps to reproduce: 1. Open the attached project (AnchorTestRepro.zip) 2. Switch platform to Windows Store 3. Build for WSA Universa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow