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Application crashes when relaunching it on a monitor with different DPI
Reproduction steps:1. Open the attached "DPICrash.zip" project2. Build the project3. Open the built application on primary, lower re... Read more
Player icon is missing from the title bar when the Player is started in ...
Reproduction steps:1. Open the project attached by the user2. Build the project (File > Build Settings > Build)3. Open the bui... Read more
Player launched with -hideWindow flag throws errors in the Player.log
Reproduction steps:1. Create a new Unity project2. File -> Build3. Go to the file Build destination folder4. Open CMD in that fol... Read more
No sideways scroll functionality when using Windows
Reproduction steps:1. Open a new Unity project2. Open “Edit\Project Settings” and dock it anywhere in the Editor layout3. Make the P... Read more
"Busy Progress Delay" does not save when directly entering a value
Reproduction steps:1. Open the attached “Test Project” project2. Open Edit > Preferences Window3. Select the “General” tab4. Chan... Read more
Project runs in a background after building it
How to reproduce:1. Make sure you are using multiplay displays2. Create a new Unity project3. Move editor to a 2nd display4. Build a... Read more
Mouse cursor can't be moved outside Unity after building project which l...
How to reproduce:1. Make sure you are using multiplay displays2. Open attached Unity project 'a10-3d'3. Move editor to a 2nd display... Read more
WinPixEventRuntime.dll dependencies are not included when a Windows Stan...
How to reproduce:1. Create a new empty project2. Go to File -> Build Settings3. Enable the setting "Development Build"4. Build th... Read more
Unity drains raw input message queue before Rewired can process each eve...
Forum thread: https://forum.unity.com/threads/windows-mouse-raw-input-mouse-handling-broken-in-rewired.1172786/ Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS