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Application crashes when relaunching it on a monitor with different DPI
Reproduction steps: 1. Open the attached "DPICrash.zip" project 2. Build the project 3. Open the built application on primary, lower... Read more
Player icon is missing from the title bar when the Player is started in ...
Reproduction steps: 1. Open the project attached by the user 2. Build the project (File > Build Settings > Build) 3. Open the built ... Read more
Player launched with -hideWindow flag throws errors in the Player.log
Reproduction steps: 1. Create a new Unity project 2. File -> Build 3. Go to the file Build destination folder 4. Open CMD in that fo... Read more
Physics simulation and FixedUpdates are run during the splashscreen
How to reproduce: 1. Open the project "positionBug" 2. Enable the Development Build checkbox (File > Build Settings > Development Bu... Read more
Built Project uses ~100% of GPU when launched through Command Prompt wit...
How to reproduce: 1. Create a new empty project 2. Go into File -> Build Settings... 3. Press the "Build" button 4. Open Command Pro... Read more
Project runs in a background after building it
How to reproduce: 1. Make sure you are using multiplay displays 2. Create a new Unity project 3. Move editor to a 2nd display 4. Bui... Read more
Mouse cursor can't be moved outside Unity after building project which l...
How to reproduce: 1. Make sure you are using multiplay displays 2. Open attached Unity project 'a10-3d' 3. Move editor to a 2nd disp... Read more
WinPixEventRuntime.dll dependencies are not included when a Windows Stan...
How to reproduce: 1. Create a new empty project 2. Go to File -> Build Settings 3. Enable the setting "Development Build" 4. Build t... Read more
Unity drains raw input message queue before Rewired can process each eve...
Forum thread: https://forum.unity.com/threads/windows-mouse-raw-input-mouse-handling-broken-in-rewired.1172786/ Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow