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Unity Editor process remains running after closing Editor
When creating new project or opening a project without Library folder, then after closing Editor 2 processes remains running. Those ... Read more
New Input System does not detect virtual touchscreen device that is enab...
Repro steps 1. Use a touch-enabled Windows device, e.g. Surface 2. Disable HID-compliant touch device in Device Manager 3. Start bu... Read more
Photo Capture callbacks are lost when Unity pauses during photo capture
If unity is paused during a photo capture, script callbacks may be lost and never called even after Unity resumes. To reproduce, use... Read more
Input in Standalone player is one or few frames behind when vSynch mode ...
Steps to reproduce: 1. Open user's attached project "VsyncBugRepro.zip" 2. Build a Standalone build 3. Press "Down" arrow key (This ... Read more
Touch inputs ignored or miscalculated after spamming input repeatedly
Reproduction steps: 1. Open attached Project 2. Build and Run 3. Repeatedly spam touch Inputs Expected result: The touch inputs sta... Read more
[General] [Windows] InputSystem InputAction.GetBindingDisplayString does...
How to reproduce: 1. Install English and Russian language packs to Windows 2. Open the attached project "InputSystemKeyboards.zip" 3... Read more
Changing VideoPlayer.frame is delayed when using Windows 7
How to reproduce: 1. Open the attached project "VideoPlayerFrameTest.zip" 2. Open SampleScene 3. Click Play 4. Observe the clock on ... Read more
Passing -logFile argument to a standalone build results in an error message
Reproduction steps: 1. Open user attached Project 2. Build a Standalone Build of the Project to TestLogfile/Builds/Windows 3. Open a... Read more
Moving file failed error when renaming an asset and only changing the ca...
How to reproduce: 1. Create a new Unity project 2. Right-click on the project view and select Create > Material 3. Change one of the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings