Search Issue Tracker
Duplicate
Votes
0
Found in
2019.4.29f1
Issue ID
1345337
Regression
No
Unity Editor process remains running after closing Editor
When creating new project or opening a project without Library folder, then after closing Editor 2 processes remains running.
Those processes close themselves after 15-20 min.
How we can reproduce it
1 Create new 3D project
2 Close Editor
3 Check TaskManager
Actual results: you will see "Unity Editor" group with 2 processes in it - VBCSCompiler.exe and Console Window Host
Expected results: all those processes should be closed
Tested only on Windows
Reproduces on: 2018.4.31f1, 2019.4.17f1, 2019.4.25f1 - 29f1 (didn't check earlier versions), 2020.1.5f1, 2020.1.10f1, 2020.1.17f1 .
Not reproduces: 2020.2.0a21 - 2020.3.8f1(didn't try earlier than 2020.2.0a21) , 2021.1.6f1, 2021.2.0b1
Looks like it got fixed somewhere 2020.2.0a1 - 2020.2.0a21
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons
Resolution Note:
We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.
This particular case has been investigated and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this issue.