Search Issue Tracker
[Performance] FPS drops every second in Game View when secondary monitor...
Reproduction steps: 1. Open users attached project 2. Open ClubOrion-DummyRigAssets/ClubOrion-DummyRig scene 3. Enter the Play Mode ... Read more
NullReferenceException thrown and mouse breaks when calling EditorUtiliy...
Reproduction steps: 1. Open the attached project "1393672repro.zip" 2. Open "SampleScene" 3. Select "Tilemap" in the Hierarchy windo... Read more
Unity Window not launching from specified hardware display when using co...
How to reproduce: 1. Open the attached project "ReproProject.zip" 2. Open "SampleScene" Scene 3. Build the Project (File > Build Set... Read more
High display scale percentage crops text in status window
Issue is more visible at higher display scale percentages. 1. Set the monitor's display scale above 150% in system settings. (250% ... Read more
Fullscreen Window mode ignores Supported Aspect Ratios when the player i...
aspectReproduction steps: 1. Open Display Settings window: Right-Click on desktop > Display Settings 2. Open the attached project "... Read more
Main Player window is moved to the primary display when it's launched on...
Main Player window is moved to the primary display when it's launched on a 3rd monitor and a 2nd monitor is activated with Display.A... Read more
NativeTests fail when running Editor through Command Prompt
How to reproduce: 1. Open the Command Prompt 2. Navigate in the Command Prompt to the Unity Editor folder containing "Unity.exe" 3.... Read more
Input.touch APIs don't work when both new and old input systems are active
Reproduction steps: 1. 2. 3. Expected result: Actual result: Reproducible with: Not reproducible with: Read more
Windowed Standalone Player is offset from the edge of the screen when bu...
How to reproduce: 1. Open the user's attached project 2. Go to Edit -> Project Settings -> Player -> Resolution and Presentation 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigged GameObject doesn’t return to its idle state when disabling "Preview" and the GameObject has nested rigged GameObjects
- Error "ArgumentException: Trying to use an invalid resource" when creating custom post-processing effect in URP
- [DX12] GameObjects using CommandBuffer DrawProcedural and DispatchCompute calls have color flicker when changing color and moving mouse cursor
- The Player becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using DX12 Graphics API
- (Apple Silicon) Floating point inconsistencies between mono and il2cpp