Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2022.1.X
Votes
0
Found in
2022.1.0a14
2022.1.0b5
2022.2
Issue ID
1398360
Regression
Yes
High display scale percentage crops text in status window
Issue is more visible at higher display scale percentages.
1. Set the monitor's display scale above 150% in system settings. (250% recommended.)
2. Open any project on this display.
3. Build & Run. Observe the window that indicates build status.
Expected Result: All text in window is fully visible.
Actual Result: Text is cropped at the bottom of the window. See screenshots of affected windows in comments.
Reproducible in: 2022.2.0a3, 2022.1.0b5, 2022.1.0a14
Not reproducible in: 2019.4.35f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0a13
Notes:
- Appears to affect all windows of this kind, such as ones displayed when reloading script assemblies or entering play mode. See attached screenshots.
- Tested on Windows 10 with 4k monitor.
- not reproducible with mac and 4k monitor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases with the same Order in Layer ignore Z position for render order when sharing parent Canvas
- ShaderGraph Material subasset loses texture reference when reimporting all assets while using a scripted importer
- Values changed on a prefab are not retained when entering Play Mode
- Shadow Caster 2D shadows partially disappear in specific spots when used with Composite Collider 2D in the Game view
- Hierarchy and Library parts in UI Builder are inaccessible when UI Builder window is resized and these elements no longer fit in the window
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a16
Resolution Note (fix version 2022.1):
Fixed in 2022.1.4f1