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Application.isFocused is true when starting the build application and wh...
How to reproduce:1. Open attached project "ApplicationFocusTest.zip"2. Build the 'ApplicationFocusTest' application by going to File... Read more
user32.dll SetCursorPos function always moves the Cursor to the center o...
Steps to reproduce:1. Open users project2. Press Play3. Move the mouse across the Game Window4. Press the right mouse button Expecte... Read more
When the registry value for "TimeZoneKeyName" is empty, null or invalid,...
Reproduction steps:1. Open "Regedit" -> "Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\TimeZoneInformation"2. Chan... Read more
[Crash Handler] Standalone Build freezes at startup
Reproduction steps: 1. Open "3dTest.zip" project2. Build Standalone player3. Launch Build Expected Result: Build launchesActual Resu... Read more
File operations fail when relative path is longer than MAX_PATH, but its...
How to reproduce:1. Open user's attached project2. Enter play mode Expected result: File gets created in "Assets/" + 32x("../Assets/... Read more
SystemInfo.deviceUniqueIdentifier returns different results in 2019.1
So far we know it affects Windows Editor and Windows Standalone. To repro, check what that function returns in 2018.3 and 2019.1, an... Read more
[Windows] Fallback path in swapchain creation (CreateForHWNDInternal) is...
Description here: https://forum.unity.com/threads/weird-error-when-i-buil-and-run-game-couldnt-swtich-to-requested-monitor-resolutuo... Read more
When the registry value for "TimeZoneKeyName" is invalid, "TimeZoneNotFo...
Reproduction steps:1. Open "Regedit" -> "Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\TimeZoneInformation"2. Chan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved