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The manual for the standalone Player Settings is missing information abo...
See the forum post -- https://forum.unity.com/threads/allow-fullscreen-switch.456681/ Note: this is a documentation issue that affe... Read more
[TextMeshPro] Chinese Windows IME initialized at wrong position, jumping...
Steps to reproduce: 1. Open attached project "IME Bug" (and load the IMESampleNoZCore Scene) 2. Set your Windows Input Language to C... Read more
Changing any quality setting switches the standalone build from Exclusiv...
To reproduce: 1. Open the attached project (qualitySettingsBug.zip)2 2. Build and run for PC standalone 3. Press Space to change th... Read more
Unity hangs when opening project with specific devices
Reproduction steps: 1. Connect "Steinberg UR 22 mk II". 2. Install drivers ("Yamaha Steinberg USB Driver"). 3. Create a new project ... Read more
Unity Standalone build stutters on 59 hertz monitors with vSync enabled
Reproduction steps: 1. Open the "StutterTest2.zip" project 2. Build "Test" scene with Autoconnected Profiler setting enabled 3. Pla... Read more
Environment.StackTrace skips the top frame on 32-bit Windows players on ...
This affects both Standalone Player and UWP. Why won't fix: This happens because the Visual C++ compiler does not emit function pro... Read more
Objects are displayed flat white when rendering with Elastic GPU
Reproduction steps: 1. Open "LightingSandboxBasic.zip" project 2. Look at the Scene Game Objects Expected Result: Objects are rend... Read more
Builds run on the second display instead of the main display
Reproduction steps: 1. Open the "Tetris 2022 URP" project 2. Open the "SampleScene" scene 3. Press File -> Build and Run Expected r... Read more
Input.MousePosition is offset from the cursor
Input.MousePosition seems to be offset from the cursor slightly. Currently this affects: - The editor (Always) - The player (When n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow