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Changing the product name does not automatically change the name of buil...
How to reproduce:1. Create a new project or open an existing one2. Build and run the project2. Open Player Settings (Edit -> Proj... Read more
System.Environment.GetCommandLineArgs() method returns incorrect values ...
How to reproduce:1. Open the attached 'project-1215557.zip' project2. Build and run the project3. Observe the Debug Console output E... Read more
Passing -logFile argument to a standalone build results in an error message
Reproduction steps:1. Open user attached Project2. Build a Standalone Build of the Project to TestLogfile/Builds/Windows3. Open a Ba... Read more
[x86] Custom function with float return Type returns NaN values in Build...
Important - the issue is only reproducible when Windows x86 release architecture is selected How to reproduce:1. Open the attached p... Read more
Photo Capture callbacks are lost when Unity pauses during photo capture
If unity is paused during a photo capture, script callbacks may be lost and never called even after Unity resumes.To reproduce, use ... Read more
Unity freezes when Time.timeScale is set to NaN
How to reproduce:1. Open attached project "Case_1216135" and load "Scene"2. Press Play3. Click Tab on your keyboard Expected result:... Read more
Default Is Native Resolution is ignored when Fullscreen Mode has been ch...
Reproduction steps:1. Open attached project "1216508_resolution"2. Go to Edit > Project Settings > Player > Resolution and ... Read more
[DX12] 8 Multi-RenderTarget gives Assert error d3d12: querying for an ou...
Steps:1. Open attached project2. Make sure you are using DX12 (PlayerSettings>Graphics API>Move DX12 to top of API list)3. Ope... Read more
Window.Show method opens and instantly closes a pop-up window when calle...
How to reproduce:1. Open the attached 'project-1219122.zip' project2. In the Editor select 'Window' > 'BugRepro' > 'Open conta... Read more
[Critical] Editor crashes when clicking on close button during compiling...
Editor crashes when clicking on the close button during compiling Shader Graph Steps to Reproduce: 1. Create a new Project with HDRP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UI Toolkit pixels are transparent when not all corners are rounded
- The default layout file gets corrupted when the project is saved and closed after running a specific Test Runner test
- Cameras overlay sometimes show “No Cameras” for a split second instead of “Main Camera” when clicked to move the overlay
- Sprite Mode defaults to "Multiple" instead of "Single" when switching the Texture Type to "Sprite (2D and UI)"
- Adaptive Probe Volume “Open” button closes the existing RPAsset window and opens a new RPAsset window instead of focusing the existing RPAsset window