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Armenian characters are converted to '?' when typed in Windows Unity Editor
How to reproduce:1. Set the Input language to Armenian2. Create a new project or open an existing one3. Try to rename a GameObject u... Read more
Editor crashes when shader global constant buffer exceeds 64kB on dx12
How to reproduce:1. Open the attached project2. Select the "Material" in Project Window3. Observe the crash Expected result: the Edi... Read more
Exported package file becomes not recognized and without icon when insta...
How to reproduce:1. Open Environman2. Project should be open if its not, create a new one3. In Hierarchy window, create a cube4. Cre... Read more
[DX11 - AMD] Crash on AmdDxGsaFreeCompiledShader when Texture Object nod...
Steps to reproduce:1. Open the attached project from the provided Google Drive link2. Open the Amplify Shader Editor Canvas (Window ... Read more
Game Window fails to regain focus when switching tabs
When the Editor has 2 Game windows opened and one of them shares a docked space with another window like Scene, the Game view doesn'... Read more
[Windows] Turning off VSync in Application.focusChanged causes another c...
How to reproduce:1. Open the user's attached "repro-focus-error.zip" project2. Open the "SampleScene" Scene3. Go to File -> Build... Read more
System.Environment.GetCommandLineArgs() method returns incorrect values ...
How to reproduce:1. Open the attached 'project-1215557.zip' project2. Build and run the project3. Observe the Debug Console output E... Read more
[HDRP] Changing Force Screen Percentage (Dynamic Scale) setting will gen...
Changing Force Screen Percentage (Dynamic Scale) setting will generate artifacts when using DirectX 12.Tested with 2019.3.0f5, 2019.... Read more
Cursor is not locked to Game window when pressing Windows key then click...
How to reproduce:1. Open the attached project2. Build the project3. Launch the built project in Windowed mode4. Wait for the Splash ... Read more
Mouse coordinates are not relative to the game window when getting them ...
How to reproduce:1. Open the attached project2. Build the project3. Open the built project in a Windowed mode4. Use the Scroll-Wheel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject