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Armenian characters are converted to '?' when typed in Windows Unity Editor
How to reproduce: 1. Set the Input language to Armenian 2. Create a new project or open an existing one 3. Try to rename a GameObjec... Read more
Editor crashes when shader global constant buffer exceeds 64kB on dx12
How to reproduce: 1. Open the attached project 2. Select the "Material" in Project Window 3. Observe the crash Expected result: the... Read more
Exported package file becomes not recognized and without icon when insta...
How to reproduce: 1. Open Environman 2. Project should be open if its not, create a new one 3. In Hierarchy window, create a cube 4... Read more
[DX11 - AMD] Crash on AmdDxGsaFreeCompiledShader when Texture Object nod...
Steps to reproduce: 1. Open the attached project from the provided Google Drive link 2. Open the Amplify Shader Editor Canvas (Windo... Read more
Game Window fails to regain focus when switching tabs
When the Editor has 2 Game windows opened and one of them shares a docked space with another window like Scene, the Game view doesn'... Read more
[Windows] Turning off VSync in Application.focusChanged causes another c...
How to reproduce: 1. Open the user's attached "repro-focus-error.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build... Read more
System.Environment.GetCommandLineArgs() method returns incorrect values ...
How to reproduce: 1. Open the attached 'project-1215557.zip' project 2. Build and run the project 3. Observe the Debug Console outpu... Read more
[HDRP] Changing Force Screen Percentage (Dynamic Scale) setting will gen...
Changing Force Screen Percentage (Dynamic Scale) setting will generate artifacts when using DirectX 12. Tested with 2019.3.0f5, 2019... Read more
Cursor is not locked to Game window when pressing Windows key then click...
How to reproduce: 1. Open the attached project 2. Build the project 3. Launch the built project in Windowed mode 4. Wait for the Spl... Read more
Mouse coordinates are not relative to the game window when getting them ...
How to reproduce: 1. Open the attached project 2. Build the project 3. Open the built project in a Windowed mode 4. Use the Scroll-W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
- "Material '...' has _TexelSize / _ST texture properties which are not supported by 2D SRP Batcher...” warning is logged when the Shader is SRB Batcher compatible
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'