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Exported package file becomes not recognized and without icon when insta...
How to reproduce:1. Open Environman2. Project should be open if its not, create a new one3. In Hierarchy window, create a cube4. Cre... Read more
[Windows] Skipping Window/Layouts module on changing release mode to deb...
Unable to change Editor Layout when release mode changed release to debug/ debug to release.Menu Window/Layouts couldn't be found er... Read more
Memory is leaking when Standalone Player window is being resized without...
How to reproduce:1. Open the attached 'project-1201307.zip' project2. Build and run the standalone3. Open Windows Task Manager and f... Read more
Touches are not being registered when touching multiple screens simultan...
How to reproduce:1. Open the user's project2. Extend the game window so it spans multiple monitors3. Enter the Play Mode4. Touch the... Read more
[Winodws] Service window flickers on dragging horizontally
Service window flickers on dragging horizontally. Steps to repro:1. Create a new project.2. Window > General > Services.3. Dra... Read more
[Win7] Getting "Failed to determine current display mode" errors when op...
To reproduce:1. Create a new project2. Open the Build Settings window3. Make sure that the window is undocked4. Observe the console ... Read more
After Building the project Splash Screen background is darker when calle...
How to reproduce:1. Open the attached project "SplashScreenTest.zip"2. Open Assets > Scenes > SampleScene.unity3. Navigate to ... Read more
Crash on win::XInputDevice::Poll when closing the editor
The crash occurs when closing the Unity engine but cannot be reproduced reliably. Reproducible on (according to user reports): 2018.... Read more
Editor crashes when shader global constant buffer exceeds 64kB on dx12
How to reproduce:1. Open the attached project2. Select the "Material" in Project Window3. Observe the crash Expected result: the Edi... Read more
Original window doesnt enter fullscreen mode when launching with second ...
Reproduction steps:1. Open attached project2. Build and run the project3. Make sure "windowed" is unticked4. Select lower resolution... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS