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Exported package file becomes not recognized and without icon when insta...
How to reproduce: 1. Open Environman 2. Project should be open if its not, create a new one 3. In Hierarchy window, create a cube 4... Read more
[Windows] Skipping Window/Layouts module on changing release mode to deb...
Unable to change Editor Layout when release mode changed release to debug/ debug to release. Menu Window/Layouts couldn't be found e... Read more
Memory is leaking when Standalone Player window is being resized without...
How to reproduce: 1. Open the attached 'project-1201307.zip' project 2. Build and run the standalone 3. Open Windows Task Manager an... Read more
Touches are not being registered when touching multiple screens simultan...
How to reproduce: 1. Open the user's project 2. Extend the game window so it spans multiple monitors 3. Enter the Play Mode 4. Touch... Read more
[Winodws] Service window flickers on dragging horizontally
Service window flickers on dragging horizontally. Steps to repro: 1. Create a new project. 2. Window > General > Services. 3. Drag ... Read more
Input.GetKey for Left Shift returns true when Right Shift is held down a...
Steps to reproduce: 1. Open the attached project (case_1204882_ShiftInput.zip) 2. Enter Play mode 3. Press and hold down Right Shift... Read more
After Building the project Splash Screen background is darker when calle...
How to reproduce: 1. Open the attached project "SplashScreenTest.zip" 2. Open Assets > Scenes > SampleScene.unity 3. Navigate to Fil... Read more
Crash on win::XInputDevice::Poll when closing the editor
The crash occurs when closing the Unity engine but cannot be reproduced reliably. Reproducible on (according to user reports): 2018... Read more
Editor crashes when shader global constant buffer exceeds 64kB on dx12
How to reproduce: 1. Open the attached project 2. Select the "Material" in Project Window 3. Observe the crash Expected result: the... Read more
Original window doesnt enter fullscreen mode when launching with second ...
Reproduction steps: 1. Open attached project 2. Build and run the project 3. Make sure "windowed" is unticked 4. Select lower resolu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow