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OnApplicationFocus(bool) breaks on Windows 7 when opening start menu and...
Reproduction steps:1. Open the project inside of "Bug 2.zip"2. Build the project and run it3. When the project launches, press the "... Read more
Crash on GetFontRealizationInfo when opening Rider with "Open C# Project"
How to reproduce:1. Open user attached project "CameraCapture.zip"2. Click on "Assets" > "Open C# Project" Expected result: Edito... Read more
Application.isFocused is true when starting the build application and wh...
How to reproduce:1. Open attached project "ApplicationFocusTest.zip"2. Build the 'ApplicationFocusTest' application by going to File... Read more
Unity 2018.2.7f1 Windows standalone crash on first run due to UnityPlaye...
Reproduction steps:1. Open the attached project ("1082241Repro.zip") Expected result: Project starts normallyActual result: Editor c... Read more
Input.touch APIs don't work when both new and old input systems are active
Reproduction steps:1.2.3. Expected result:Actual result: Reproducible with:Not reproducible with: Read more
TDR Crash when opening a project with Image Sharpening enabled
Steps to reproduce:1. Turn on Image Sharpening (look at notes for instructions on how to do that)2. Create or open any project Repro... Read more
Armenian characters are converted to '?' when typed in Windows Unity Editor
How to reproduce:1. Set the Input language to Armenian2. Create a new project or open an existing one3. Try to rename a GameObject u... Read more
[Windows] Editor does not fit layout after clicking Cancel in Scene's Ha...
How to reproduce:1. Create new channel2. Try to resize Editor window, notice that layout is fitted to the size of window3. Add objec... Read more
Unity freezes when Time.timeScale is set to NaN
How to reproduce:1. Open attached project "Case_1216135" and load "Scene"2. Press Play3. Click Tab on your keyboard Expected result:... Read more
Objects are displayed flat white when rendering with Elastic GPU
Reproduction steps: 1. Open "LightingSandboxBasic.zip" project2. Look at the Scene Game Objects Expected Result: Objects are rendere... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS