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Fixed in Unity 2019.1



Found in


Issue ID




Unity 2018.2.7f1 Windows standalone crash on first run due to UnityPlayer.dll Access Violation




Priority: 3Not yet prioritized for a release


Severity: 1Crash, freeze, data loss, work stops

UnityPlayer.dll!__crt_strtox::parse_integer<unsigned long,__crt_strtox::c_string_character_source<wchar_t> >(__crt_locale_pointers * const locale, __crt_strtox::c_string_character_source<wchar_t> source, int base, const bool is_signed) Line 208 C++
[Inline Frame] UnityPlayer.dll!__crt_strtox::parse_integer_from_string(const wchar_t * const) Line 1828 C++
UnityPlayer.dll!wcstoul(const wchar_t * string, wchar_t * * end_ptr, int base) Line 262 C++
> UnityPlayer.dll!GetDisplayAdapterPropertyWMI(const DXGI_ADAPTER_DESC & adapterDesc, const wchar_t * attribName, tagVARIANT * retValue) Line 140 C++
UnityPlayer.dll!windriverutils::GetDisplayDriverVersionString(int adapter, core::basic_string<char,core::StringStorageDefault<char> > & driverVersion) Line 202 C++
UnityPlayer.dll!GraphicsCaps::InitD3D11() Line 227 C++
UnityPlayer.dll!CreateD3D11GfxDevice() Line 652 C++
UnityPlayer.dll!CreateClientGfxDevice(GfxDeviceRenderer renderer, GfxCreateDeviceFlags flags) Line 104 C++
UnityPlayer.dll!CreateGfxDevice(GfxDeviceRenderer api, GfxCreateDeviceFlags flags) Line 493 C++
[Inline Frame] UnityPlayer.dll!CreateGfxDeviceFromAPIList(GfxCreateDeviceFlags) Line 542 C++
UnityPlayer.dll!InitializeGfxDevice() Line 607 C++
UnityPlayer.dll!InitializeEngineGraphics(bool batch) Line 280 C++
UnityPlayer.dll!PlayerInitEngineGraphics(bool batchmode) Line 431 C++
UnityPlayer.dll!UnityMainImpl(HINSTANCE__ * hInst, HINSTANCE__ * hPrev, wchar_t * szCmdLine, int nCmdShow) Line 1309 C++
UnityPlayer.dll!UnityMain(HINSTANCE__ * hInst, HINSTANCE__ * hPrev, wchar_t * szCmdLine, int nCmdShow) Line 1471 C++

Response avatar

Resolution Note:

Fixed in 2017.4.16f1, 2018.2.17f1, 2018.3.0b9 and 2019.1.0a6.

Comments (2)

  1. Dcdf99566178d9f142a7e6fa47f1fbc2?d=mm


    Oct 07, 2018 00:19

    Having same issue.

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