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[Mobile] UnityWebRequest.responseCode always returns 0 instead of 401
To reproduce: 1. Open users attached project "UnityWebRequestIssue.zip" 2. Enter Play mode 3. Observe in the console "Response code:... Read more
[Windows] UnityWebRequest and WWW not handling Content-Encoding header
How to reproduce: 1. Download attached project and open "Launcher" Scene 2. Enter Play mode and hit "Start Request" button with "Use... Read more
"UnityWebRequest.Get()" throws an "IndexOutOfRangeException" when constr...
Reproduction steps: 1. Open "UnityWebRequestTest.zip" project 2. Open "TestScene" 3. Enter Play mode 4. Click on "Send web request:... Read more
Using HTTPS instead of HTTP causes the call never complete and timeout
To reproduce: 1. Open the QA's attached project 2. Play the scene Expected result: Using HTTP works the same as using HTTPS Actual ... Read more
Websocket over TLS with mqtt fails connection and raise unexpected excep...
How to reproduce: 1. Open attached Unity project "AwsWebsocket" 2. Enter the play mode 3. Press "Connect to the endpoint" Expected... Read more
UploadHandlerRaw throws ArgumentException when a null gets passed as the...
How to reproduce: 1. Open the attached '1324331.zip' project 2. Open the SampleScene 3. Enter the Play mode 4. Observe the Console ... Read more
AndroidJavaException when aborting a UnityWebRequest
Steps to reproduce: 1. Open and build the user-supplied project to a device with an internet connection. 2. Wait for a few seconds. ... Read more
Analytics restore old cookie data after cookie cache has been cleared vi...
How to reproduce: 1. Download tester-submitted project(CookieRepro) 2. Run the included Python script 'Cookies.py' to start a local ... Read more
Accessing nonexistent Streaming Asset on Android with incorrect number o...
Steps to reproduce: 1. Open attached project 2. Build on Android and run 3. Make sure URL has 1 slash like so 'file:/*` in the input... Read more
UnityWebRequestMultimedia.GetAudioClip throws a 404 error if there is a ...
Steps to reproduce: 1. Open "WebRequestMultimedia" project 2. Go into play mode Expected result: both paths should return the audio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled