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WebGL build crashes with out of memory error
The attached project works fine in the Editor, but crashes as a WebGL build: http://i.imgur.com/7yBSwlR.png Looks like an out of mem... Read more
[WebGL] Player Settings - Splash Image is empty/does not expand
The Splah Image section under Player Settings for WebGL is empty and does not expand. Read more
If using 'Build and Run' more than once, 'Run' part fails on further att...
To reproduce: 1) Create new product 2) Switch platform to WebGL 3) Build and Run 4) First time it opens a localhost window normally... Read more
UnknownError pops out when running a WebGL build in deep hierarchy from ...
To reproduce: 1) Create new project 2) Build for WebGL in a long hierarchy/path, for example: I:\Unity_Beta_Development\Unity_5_0_Al... Read more
WebGL Error: Trying to play disposed sound
To reproduce: 1. Open attached package (test2.package) 2. Open game scene 3. Build WebGL (select development build) 4. Launch build... Read more
WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce: 1. Open attached project 2. Build WebGL 3. Open WebGL build 4. Enter fullscreen 5. Exit fullscreen 6. WebGL doesn't r... Read more
WebGL: GZipInputStream throws the exception
To reproduce: 1. Open attached project 2. Build and Run WebGL 3. Open console in browser 4. Notice exception Read more
WebGL build always show out of memory error in Chrome
To reproduce: 1. Open and build the project to webgl 2. Open the build with Chrome 3. Observe the javascript errors. Read more
All about bugs
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Latest issues
- [Performance Regression] AnimatorEditorTests Rebind Big Hierarchy 341 Transform
- [Performance Regression] LogTests DebugLogWarning has regressed in performance
- [Performance Regression] ClassListSelector_AddNewElements has regressed in performance
- [Performance Regression] UIElementsStyling: ClassListSelector_AddNewElements test has regressed
- [Performance Regression] UIElementsStyling NameSelector_AddNewElements has regressed from 18.4