Search Issue Tracker
By Design
Votes
2
Found in
5.2.2f1
Issue ID
742041
Regression
No
[WebGL] realtime reflection probes don't work - only baked
-e: see title, realtime probe leaves artifacts (see screenshots below). switching the probe to baked is a workaround
-repro:
--build & run attached project in webgl
--NOTICE artifacts in scene
--set probe to baked
--rebuild & run in webgl
--notice it now looks fine
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are cut off when using a custom alpha mask with a custom shader
- Screen.SetResolution() ignores width and height parameters when switching from Fullscreen to Windowed mode
- Crash on il2cpp::vm::Class::Init in the Player when handling FileNotFoundException in cascading catch blocks in async method
- Mesh with vertex animation shader renders incorrectly when using DirectX11 and AMD GPU
- Select Dependencies context menu doesn't work properly in Project Browser
Add comment