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[WebGL] CultureInfo throws an exception when Scripting Runtime Version i...
Steps: 1. Build and Run attached project ("WebRequestException.zip") Expected: Build runs, a response from the server ("done! 200")... Read more
Player throws an "RuntimeError: Overflow" error when loading
Reproduction steps: 1. Open "ProjectQuestIon.zip" project 2. Build for WebGL 3. Launch the Build 4. Click anywhere in the game wind... Read more
Editor tries to compile JS files included WebGL templates
-e: see title --workaround: reopen project and the compile errors should go away --no errors in 2018.1.9, starts failing in 2018.2.0... Read more
Audio loading with UnityWebRequest returns 0 channels in WebGL
To reproduce: 1) Open attached project and scene (corrected one with scene saved) 2) Play it on Editor 3) Press the button and uploa... Read more
[WebGL] Not all ResponseHeaders are returned when using UnityWebRequest
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Make a WebGL build 3. Open the built Player in a bro... Read more
FMOD errors are thrown when creating Sound Instance on WebGL platform
How to reproduce: 1. Open attached project ("case_1201868-WebGLSoundImport.zip") 2. Open SampleScene scene 3. Open Build Settings wi... Read more
Build freezes for several seconds when calling DrawMeshInstanced on WebG...
Steps to reproduce: 1. Open users attached project 2. Build and run using WebGL Expected result: Build does not freeze when calling... Read more
WebGL build fails, conflicting with existing Emscripten&Python installation
Python binary path added to Environment Variable Path on Windows causes conflict with WebGL Build Tools 1. What happened When atte... Read more
Custom mouse cursor does not appear in WebGL builds
How to reproduce: 1. Open the project attached by the user (UnityHungryGuppy.zip) 2. Open the "HGLevel" Scene, run it 3. Notice how ... Read more
Cannot set Compiler to Master configuration in WebGL mode
To reproduce: 0) Make sure you have both Win Standalone and WebGL platforms installed 1) Create a new project 2) Open Player Setting... Read more
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