Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
1
Found in
2018.3.0a1
2018.3.0b3
Issue ID
1085302
Regression
Yes
Player throws an "RuntimeError: Overflow" error when loading
Reproduction steps:
1. Open "ProjectQuestIon.zip" project
2. Build for WebGL
3. Launch the Build
4. Click anywhere in the game window
Expected Result: The game loads successfully
Actual Result: At ~90% of loading, an error appears and the game freezes, "RuntimeError: Overflow"
Fixed in: 2019.1.0a3
Reproduced with: 2019.1.0a2, 2019.1.0a1, 2018.3.0b5, 2018.3.0a1
Did not reproduce on: 2019.1.0a5, 2019.1.0a3 (d70d54), 2018.2.12f1, 2018.1.9f2, 2017.4.13f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene is modified after exiting Play Mode when Graphics Compositor is enabled in HD RP
- Shortcuts inconsistently trigger when they have a conflict with the same Command
- On Script import/reimport MonoImporter does not generate consistent results due to updating Custom packages
- [Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
Add comment