Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2019.3.0a10
2019.3.0f1
2020.1
Issue ID
1201868
Regression
Yes
FMOD errors are thrown when creating Sound Instance on WebGL platform
How to reproduce:
1. Open attached project ("case_1201868-WebGLSoundImport.zip")
2. Open SampleScene scene
3. Open Build Settings window (File->Build Settings)
4. Switch to WebGL platform
5. Open Console window
Expected result: Errors are thrown in the console
Actual result: No errors in the console
Reproducible with: 2019.3.0a10, 2019.3.0f2, 2020.1.0a16
Not reproducible with: 2017.4.35f1, 2018.4.13f1, 2019.2.15f1, 2019.3.0a9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment