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Duplicate
Votes
0
Found in
2017.3.0a1
2018.2.0a1
2018.2.10f1
2018.3.0f1
2019.1.0a1
Issue ID
1088899
Regression
No
Build freezes for several seconds when calling DrawMeshInstanced on WebGL platform
Steps to reproduce:
1. Open users attached project
2. Build and run using WebGL
Expected result: Build does not freeze when calling DrawMeshInstanced for the first time.
Actual result: After 3 seconds, when DrawMeshInstanced is called Player freezes for a couple of seconds.
Note: This does not happen with Windows standalone build.
Reproduced in 2017.4.17f1, 2018.1.9f2, 2018.2.17f1, 2018.3.0b12, 2019.1.0a10
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This is a duplicate of issue #1121652