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[WebGL] [Chrome] Specific project doesn't work on Chrome with 'Module is...
To reproduce:1) Open attached project2) Open BasicSetup scene3) Build and run on WebGL4) Try to run on Chrome It fails with this err... Read more
[OpenGL ES 2.0][WebGL 1.0] GLSL Integer binary arithmetic emulation (op_...
How to reproduce:1. Open the attached project ("case_1183467-UnityOutlineShader-skeleton_-_U2018.4.zip")2. Open the repro scene ("Ma... Read more
[Canary59] when cursor is locked scroll wheel produces only positive values
-e: see title, when cursor is unlocked you get positive and negative values--works well in FF52, nightly54 and Chrome56, Edge14 -rep... Read more
[WebGL] Embedded font with non-Latin characters not appearing
To reproduce:1) Open attached project and scene2) Select Scripts in hierarchy3) Make sure all 4 GUISkins are selected4) Build and ru... Read more
[WebGL] [Chrome] If cursor is locked+invisible, spinning mouse wheel wit...
To reproduce:1) Open attached project and scene2) Build and run for WebGL3) Open it on chrome4) Without moving mouse, scroll mouse w... Read more
WebGL builds report wrong screen resolution if "matchWebGLToCanvasSize" ...
Steps to reproduce:1. Open the attached project user's project "WebGL-Resolution-Test.zip"2. Build and Run for WebGL3. Observe Playe... Read more
[WebGL] "wasm streaming compile failed" browser errors occur when launch...
How to reproduce:1. Create a new Unity project2. Build it for the WebGL platform3. Launch the project on a localhost server (XAMPP w... Read more
Mac crashes when launching WebGL Player on Safari 15.1 browser
How to reproduce:1. Open the "WebGLPerformanceTest.zip" project2. Switch to WebGL build platform3. Build And Run4. Open the WebGL Pl... Read more
[WASM] WebGL build crashes when AudioSource.pitch changes
Reproduction Steps:1- Open reproduction project and build for WebGL (Make sure WebAssembly is enabled).2- Run the build using a WebA... Read more
[WASM] scene throws asm.setThrew
-e: so this is only half broken, the scene throws an exception in editor too but when played in with WASM throws the error reported ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS