Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.5p8
Issue ID
888814
Regression
No
[WebGL] [Chrome] If cursor is locked+invisible, spinning mouse wheel without moving mouse causes rotation to change after moving
To reproduce:
1) Open attached project and scene
2) Build and run for WebGL
3) Open it on chrome
4) Without moving mouse, scroll mouse wheel. You will see value changing
5) Move a mouse a bit - view only moves a bit like expected
6) Press Tab to hide and lock the cursor
7) Repeat steps 4-5 - this time the rotation randomly changes upon moving your mouse a bit. You might need to repeat this a few times, as some values don't make it change - but generally, most positive or negative (as long as the total didn't go deep into negatives) increments of 20+ were good enough to trigger this
Reproduced in Chrome 56.0.2924.87 (64-bit)
Not reproduced in Firefox 49.0
Reproduced in 5.3.6f1, 5.4.5f1, 5.5.2p2, 5.6.0b11, 2017.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
This is a duplicate of issue #819287