Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4.0f1
2018.4.8f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1183467
Regression
No
[OpenGL ES 2.0][WebGL 1.0] GLSL Integer binary arithmetic emulation (op_and()) is incorrect for negative inputs
How to reproduce:
1. Open the attached project ("case_1183467-UnityOutlineShader-skeleton_-_U2018.4.zip")
2. Open the repro scene ("Main")
3. Enter Play Mode
4. Press the "Outline" button and see how the objects are outlined
5. Exit Play Mode and make a WebGL build and run it
6. Click the "Outline" button
Expected results: The objects are outlined the same way as in the Editor
Actual results: Objects are not outlined and the entire scene turns black
Reproducible with: 2018.4.10f1, 2019.2.8f1, 2019.3.0b5, 2020.1.0a7
Couldn't test with 2017.4 (Project breaking after downgrade)
Notes:
1. The issue only reproduces on Safari browser
2. Since Safari for Windows has dropped WebGL support a long time ago, it is only possible to reproduce it on Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
Resolution Note:
Very few users affected, original user received satisfiable workaround, modern WebGL 2 does not have the issue.