Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.1.0a16
Issue ID
UUM-738
Regression
No
Mac crashes when launching WebGL Player on Safari 15.1 browser
How to reproduce:
1. Open the "WebGLPerformanceTest.zip" project
2. Switch to WebGL build platform
3. Build And Run
4. Open the WebGL Player in Safari browser
Reproducible with: 2020.3.24f1, 2021.2.4f1, 2022.1.0a16
Could not test: 2019.4.33f1 (Errors in Console, Editor crash while entering Play Mode)
Expected result: Player loads and enters the 3D scene
Actual result: Mac freezes then crashes after some time (1-2 minutes)
Notes:
- Not reproducible in Safari 15.0
- Before the crash Mac freezes, tested on Macs with Intel CPUs
- Works fine on Chrome
- Not tested on Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
Resolution Note:
The current version is 16.4 for Safari, please re-submit if needed if this issue still persists with the newer Unity version.