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[WASM] UnityLoader doesn't throw an error when wasmCodeUrl path is invalid
How to reproduce: 1. In the attached "TestFor1091040.zip" project go to TestBuild -> Build 2. In the TestBuild.json file modify the ... Read more
[WebGL] <Build>.data.unityweb is not cached in the Indexed DB
Steps to reproduce: 1) Download attached project 'WebGLCache.zip' and open in Unity 2) Build attached project 3) Install XAMPP Down... Read more
WebGL build fails, conflicting with existing Emscripten&Python installation
Python binary path added to Environment Variable Path on Windows causes conflict with WebGL Build Tools 1. What happened When atte... Read more
[WebGL] If building is failed deep into process, build location still po...
To reproduce: 1) Open attached project 2) Build for WebGL Expected: The build will fail, and nothing will pop out Actual: Explorer ... Read more
[WebGL] ZLib library locks up in Ionic.Zlib.ZlibStream.UncompressBuffer
To reproduce: 1) Open attached project 2) Build and run for WebGL 3) Click 'DO' button Player freezes indefinitely Does not happen ... Read more
[Terrain] Terrain raycast is broken in WebGl build
Steps to repro: 1. Open attached project; 2. In Project folder go to Assets -> TerrainDestruction -> Demo; 3. Open 'TerrainDeformer... Read more
[WebGL] [Chrome] Specific project doesn't work on Chrome with 'Module is...
To reproduce: 1) Open attached project 2) Open BasicSetup scene 3) Build and run on WebGL 4) Try to run on Chrome It fails with thi... Read more
WebGL Input System interactions are delayed or played preemptively when ...
How to reproduce: 1. Open the user attached "HoldInteractionBug.zip" project 2. Build the project in WebGL (File -> Build Settings -... Read more
switching to fullscreen freezes content
-e: see title, cube stops spinning :) --repro: chrome71, FF64, canary, nightly, Win+OSX -repro: --open attached project --build and... Read more
[WebGL] "Uncaught SyntaxError: missing ) after argument list" appear in ...
How to reproduce: 1. Download attached project file and open "Init" Scene 2. Switch Platform to WebGL 3. Press Build & Run Expected... Read more
All about bugs
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