Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a6
Issue ID
1163730
Regression
Yes
[WebGL] Build fails with "IL2CPP compile failed" errors
Il2cppcore.dll did not run properly results in failure of WebGL Build
Steps to repro:
1. Create a new project
2. File > Build Settings
3. Switch to WebGL Platform
4. Build and Run / Build
Note: Refer attached text file for the complete stack trace
Actual Result:
Build fails due to il2cppcore.dll did not run properly
Expected Result:
WebGL player builds gracefully without any failure
Occurs on:
2019.3.0a6
Working fine on:
2019.3.0a5, 2019.2.0b6
Environment:
Occurs only on Mac (Tested with 10.14)
Works fine on Windows 10
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture pixels are gray when created without drawing on macOS
- Slider disappears when the Baked Lightmap Viewer window is at its minimum size
- Crash on 'TransformParticleMesh' when setting Particles in PlayMode
- UI Toolkit Window popups are cropped when using an UHD monitor coupled with a lower resolution monitor
- Baked Lightmap ”View” button text is aligned incorrectly
kartoonist435
Jun 16, 2020 20:52
I'm have this same issue and have found no solution. I have tried changing my NDK path to be shorter and have no dashes or dots, tried changing Web 2.0 to 1.0, I tried a script found here https://forum.unity.com/threads/webgl-broken-on-2019-x.753347/
Nothing has worked. All works fine in 2018 but not any of 2019 including the new LTS
skills_lang
May 14, 2020 12:20
fixed this please