Search Issue Tracker
[WebGL] realtime reflection probes don't work - only baked
-e: see title, realtime probe leaves artifacts (see screenshots below). switching the probe to baked is a workaround -repro: --buil... Read more
[WebGL] xbox controller default mapping not matching buttons/axis
-e: see title. works well in the html5 gamepad tester -repro: --open attached joystick scene --plug xbox controller into machine --... Read more
Can't build the project on WebGL when using Generic Values for Scriptabl...
How to reproduce: 1. Open the attached "GenericValues" 2. Open the "SampleScene" scene 3. Click Build And Run 4. Observe the Console... Read more
WebGL Memory Crash in Firefox 32-bit when WebGL memory size is increased
To reproduce: 1. Create new project 2. Switch platform to WebGL 3. Set WebGL Memory Size to 700 4. Build project 5. Upload project... Read more
[WebGl] Different behaviour inside Editor and on WebGL app
Steps to reproduce: 1. Open my attached project. 2. In test scene press play button. --- Try clicking game screen, you will "scratch... Read more
[WebGL]Unity Xbox one controller controls in game doesn't correspond to ...
Steps to reproduce: 1. Connect Xbox One controller to PC. 1. Open attached project. 2. Run the project. 3. Press left trigger. --- N... Read more
WebGL build fails with ERROR:root:compiler frontend failed to generate L...
To reproduce: 1. Build and run attached project for WebGL 2. Build fails Reproduced with 5.5.0p4, 5.6.0b3 Not reproducible with 5.... Read more
Builds compiled with 'Fast rebuild' don't start on low system resources.
To reproduce: 1. Open project 2. Open scene "area 001" 3. Build to webGL with fast rebuild enabled. 4. Try to open in edge or mozill... Read more
Builds compiled with 'Fast rebuild' don't start on low system resources.
To reproduce: 1. Open project 2. Build scene "scene" to WebGL with fast rebuild Notice that this warning appears: UnityEditor.Build... Read more
Fatal error in Unity CIL Linker when building with WebGL
How to reproduce: 1. Open the "Core.zip" project 2. Make sure that Development Build is unchecked in File > Build Settings 3. Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow