Search Issue Tracker
Not Reproducible
Votes
1
Found in
5.4.4p1
Issue ID
872193
Regression
No
WebGL Memory Crash in Firefox 32-bit when WebGL memory size is increased
To reproduce:
1. Create new project
2. Switch platform to WebGL
3. Set WebGL Memory Size to 700
4. Build project
5. Upload project to server
6. Open build in Firefox (32 bit)
7. Refresh several times
Actual: Build crashes and a dialogue appears informing the user they have run out of memory
Expected: Build shouldn't crash
Reproduced with 5.6.0b5, 5.5.1f1, 5.4.4p1, 5.3.7p3 on Firefox (32 bit) 50.1.0
Not reproducible on Chrome 32bit.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Ivandir
Feb 12, 2017 20:01
Can we get this fixed please? It's such a crippling bug...