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[WebGL] Normal maps are inverted when loading a scene asynchronously usi...
How to reproduce: 1. Open the "LoaderScene" in the attached "NormalMapIssue" project 2. Make sure Addressables package is installed ... Read more
[WebGL] DateTime.ToLocalTime() does not convert to local time in build w...
How to reproduce: 1. Open the attached project ("case_1179945-DateTimeBug.zip") 2. Open the repro scene ("SampleScene") 3. Enter pla... Read more
TMP InputField throws an InvalidOperationException on WebGL with .NET 4.6
Steps to reproduce: 1. Open attached project "937035.zip" 2. Make sure that scripting runtime version is set to .NET 4.6 3. Build & ... Read more
[Linux] WebGL build always fails and throws a FileNotFoundException
How to reproduce: 1. Create and open a new project 2. Press Ctrl+Shift+B to open the "Build Settings" window 3. In the "Platform" se... Read more
[WebGL] [DOTS Web] Build crashes with "Memory access out of bounds" erro...
How to reproduce: 1. Open the attached project ("case_1206461-ChaosTech.zip") 2. Open the repro scene ("Assets/Worlds/ChaosTech/Chao... Read more
WASM runtime error: integer overflow/unrepresentable
-e: when running attached scene in WASM it will fail with an error about integer overflow --works when loading asm build -repro: -... Read more
[WebGL] Shader error is thrown when building a URP Project
Steps to reproduce: 1. Open the attached project "1360175.zip" 2. Press File>Build and Run Expected result: Project is built succes... Read more
[WebGL][Chrome] game freezes after switching the browser tabs
To reproduce: 1. Open the project, attached by the user (link in the edit) 2. Build and run for WebGL 3. In the build, switch the t... Read more
[WebGL] Normal Maps produce wrong lighting on WebGL build when appropria...
How to reproduce: 1. Create a new project and import the attached package "case_1120359-NormalsWebGL_package" 2. Add "mobile/Bumped ... Read more
Normal map difference between Web Player and WebGL
-e: see title, looks worse for WebGL The appearance of low resolution normal maps is strikingly different between Web Player and We... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed