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Fixed in 5.3.0



Found in


Issue ID




Normal map difference between Web Player and WebGL



-e: see title, looks worse for WebGL

The appearance of low resolution normal maps is strikingly different between Web Player and WebGL, in the editor and in game view. The normal map in use is a simple noise texture created in Photoshop. It appears that WebGL is applying some sort of compression (?) which removes much of the detail.

--Open "texture test" scene
--Open Build Settings and switch between Web Player and WebGL while watching the cube in the Scene view
--NOTICE it looks worse on WebGL

-maybe a dupe of case 687169?

Comments (6)

  1. Llorx

    Apr 06, 2016 15:01

    Still having this issue with Unity 5.4

  2. Llorx

    Apr 05, 2016 19:47

    Still having this problem in latest Unity (5.3)

  3. kenshin

    Nov 20, 2015 17:42

    I am not sure that is fixed... please, check here:

    Any feedback?

  4. essimoon2

    Aug 14, 2015 12:19

    This only seems to happen with Unity's PBR shaders. Legacy shaders seem to be very consistent between Windows Desktop and WebGL.

  5. Kerihobo

    Aug 03, 2015 15:20

    also having this problem

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