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Fixed in 2017.1

Votes

15

Found in

5.6.0f1

Issue ID

891431

Regression

No

WASM runtime error: integer overflow/unrepresentable

WebGL

-

-e: when running attached scene in WASM it will fail with an error about integer overflow
--works when loading asm build

-repro:
--get standard assets from A$ or download scene from link in first edit of this case
--open in 5.6.0f1
--build WASM build of the CarAI scene
--run in Canary of FF with WASM enabled
--NOTICE scene fails with runtime error:

exception thrown: RuntimeError: integer overflow,__ZN4FMOD7Channel12setFrequencyEf@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1100023:1
__ZN20SoundChannelInstance11UpdatePitchEv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1099063:1
__ZN11AudioSource13UpdateDopplerE12SoundChannelfR8Vector3fS2_@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1161771:1
__ZN11AudioSource16UpdateParametersE12SoundChannel@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1158368:1
__ZN11AudioSource16UpdateParametersEv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1168152:1
__ZN12AudioManager23ProcessScheduledSourcesEv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1202368:1
__ZN12AudioManager6UpdateEv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1202819:1
__ZN11AudioModule6UpdateEv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1204126:1
__ZZL31InitializeAudioManagerCallbacksvEN31PostLateUpdateUpdateAudiostruct7ForwardEv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1203990:1
__Z10PlayerLoopv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1702096:1
__ZL8MainLoopv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1694308:1
dynCall_v@blob:null/7265ac0c-3131-446b-b1f8-728644026383:13095549:1
UnityLoader["9063c364875ed131930bb8743d2bd9b7"]/Module.dynCall_v@blob:null/7265ac0c-3131-446b-b1f8-728644026383:19395:59
browserIterationFunc@blob:null/7265ac0c-3131-446b-b1f8-728644026383:2707:11
runIter@blob:null/7265ac0c-3131-446b-b1f8-728644026383:2824:13
Browser_mainLoop_runner@blob:null/7265ac0c-3131-446b-b1f8-728644026383:2762:9
UnityLoader.js:234:40
Invoking error handler due to
RuntimeError: integer overflow

Comments (8)

  1. 3d919d98f920a54e8bcbe4dfda845f9d?d=mm

    AntiDanilevski

    Jun 30, 2017 17:05

    It's still there, in RC candidate now.

    Are we going to have 2017 release with a known blocker bug that don't let us release our game? We were waiting for 6 months, damnit!!!! I'm angry as hell.

  2. Ec789e9a6e0ada2fd80f91f37dab9162?d=mm

    Martian-Games

    Jun 17, 2017 03:53

    still present in 2017.1.0b9

  3. A90c471276f06f7e872bb364a557b9a7?d=mm

    Gaurav-Gulati

    May 17, 2017 02:33

    In review since 2 weeks ? Whats going!

  4. 5219538b728f68e06a4e6200f3085f8b?d=mm

    Arowx

    May 06, 2017 11:16

    Found this in my game here https://arowx.itch.io/battlesquad the odd thing is there is no issue in MS Edge browser!

  5. F6549ecd45c58743f5525aa3d7984e1e?d=mm

    roka

    Apr 27, 2017 16:50

    Reported a month ago and still not fixed .....

  6. F8b6c0c24a257fde2d90cf3d73255fa5?d=mm

    MarkAS

    Apr 11, 2017 18:54

    Has anyone been able to find a workaround for this?

  7. A90c471276f06f7e872bb364a557b9a7?d=mm

    Gaurav-Gulati

    Apr 05, 2017 07:27

    PIETERALBERS is right , please fix it

  8. A8f918e8f20d857aa559b785bd2cb7d3?d=mm

    PieterAlbers

    Apr 03, 2017 11:17

    just to bump - this issue is still present in f3

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