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[WebGL] [Mobile] VideoPlayer does not play Video when using WebGL on Mobile
Reproduction steps: 1. Open the attached project "VidTest.zip" 2. Build the Scene "VidTest" for WebGL 3. Host the Build on a server ... Read more
[Linux editor] empty WebGL project fails building
-e: see title, project fails building throwing errors -tested on Ubuntu 18.04.4 LTS --fails with 2019.3.7, 2020.1b1, 2020.2a5 -repr... Read more
[safari] texture error with 9-slicing
-e: the used textures have rendering errors but only in Safari -repro: --open attached attached project (Heroku file) --build proje... Read more
SpeedTreeWindAsset class will be stripped even if it is preserved
To reproduce: 1. Build and Run attached project 2. Notice following error in console: "Could not produce class with ID 228. Thi... Read more
[WebGL][OSX] Java install pop up appears during build process
-e: see title, process continues -repro: --create new project --build for WebGL --NOTICE java popup while it is building Read more
WebGL build content not shown after 'Build and Run'. 'Unable to connect'...
Steps to reproduce: 1. Create empty project. 2. Save scene. 3. Go to 'Build settings' 4. Build and Run. Expected behaviour: the bui... Read more
Parameterized Test using "TestCase" attribute is not working on WebGL pl...
How to reproduce: 1. Open the user attached "WebGLTest.zip" project 2. Change your build target to WebGL, File -> Build Settings 3. ... Read more
WebGL build fails with "bracket nesting level exceeded maximum of 256" i...
Steps to reproduce: 1. Download and open the attached project 2. Attempt to build for standalone Expected result: build succeeds Ac... Read more
[OSX] Performance regression in FF nightly (52)
-e: see title --works well in FF49 and 50, Chrome (+canary) --also works well on Windows Nightly and all the rest -repro: --get sta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow