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[WebGL]Faulty audio pitching
-e: see title, works well in editor and standalone -repro --build and run attached project in webgl --walk around in the 1st level ... Read more
[WebGL] Cursor.lockState does not work as expected
-e: see title, almost none of them work correctly -repro: --build and run attached test scene --go through the listed states by but... Read more
Windows Firefox crashes on trying to load standard assets scenes
-e: trying to load a build of all the standard asset scenes the browser crashes. works with a build of the same scenes with 5.0.2p2,... Read more
Can't build the project on WebGL when using Generic Values for Scriptabl...
How to reproduce: 1. Open the attached "GenericValues" 2. Open the "SampleScene" scene 3. Click Build And Run 4. Observe the Console... Read more
WebGL build fails, conflicting with existing Emscripten&Python installation
Python binary path added to Environment Variable Path on Windows causes conflict with WebGL Build Tools 1. What happened When atte... Read more
[WebGl] Different behaviour inside Editor and on WebGL app
Steps to reproduce: 1. Open my attached project. 2. In test scene press play button. --- Try clicking game screen, you will "scratch... Read more
[WebGL] [DllImport("__Internal")] fails to link with .jslib files
Reproduction steps: 1. Open "1101395" project 2. Build and Run for WebGL Expected Result: Build finishes Actual Result: Build fail... Read more
Static Initialization Is Incorrect When Targeting WebGL (possibly, any I...
Steps to reproduce: 1. Open test.unity and press play (in editor) and take notice that there is a decimal on the last of second test... Read more
[WebGL] Mouse position and delta coordinates are inverted in WebGL build...
How to reproduce: 1. Open the attached project ("case_1162154-Chromatic_Repro.zip") 2. Open the repro scene ("SampleScene") 3. Move ... Read more
WebGL artifacts on Unistorm demo scene
WebGL artifacts on Unistorm demo scene 1. What happened While playing one of demo scenes from UniStorm A$ package in WebGL, terrain... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released