Search Issue Tracker
Fixed in 5.0.3
Votes
0
Found in
5.0.1f1
Issue ID
689302
Regression
No
Static Initialization Is Incorrect When Targeting WebGL (possibly, any IL2CPP target
Steps to reproduce:
1. Open test.unity and press play (in editor) and take notice that there is a decimal on the last of second test lines. (1.5:1.5)
2. Build and run this project targeting web gl, and notice that the decimal is missing from the last of second test lines. (1.5:15)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Add comment