Search Issue Tracker
In Progress
Fix In Review for 6000.0.58f1, 6000.2.5f1, 6000.3.0b2, 6000.4.0a1
Votes
0
Found in
6000.0.56f1
6000.2.1f1
6000.3.0a5
6000.4.0a1
Issue ID
UUM-114283
Regression
No
Mesh filter animation tint is not added if keyframe recording is not enabled
*Steps to reproduce:*
# Create a new project
# Create a Cube in the Hierarchy window
# Open Window > Animation > Animation window
# Select the Cube game object
# Create an Animation Clip
# Add mesh filter property to the animation
# Toggle Preview button on and off
# Turn keyframe recording on and off
\\
*Actual results:* animation tint only gets added after record mode is turned on or off, preview animation tint is also not removed toggling preview on and off
*Expected results:* animation tint get applied when preview is toggled on or recording mode is toggled on, tint gets removed when preview or record gets toggled off
\\
*Reproducible with versions:*
6000.0.56f1, 6000.2.1f1, 6000.3.0a5
*Can’t test with versions:*
2022.3.65f1, 6000.0.55f1, 6000.1.16f1 (previously issue: UUM-113352)
\\
*Tested on (OS):*
MacOS Sequoia 15.6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Resolution Note (fix version 6000.4.0a1):
Added additional UI callback events when the Animation Mode has completed sampling and when the Animation Mode has stopped. This ensures that any bound Property Field will now update with every Animation Clip sample call to ensure that the fields are correctly updated when new properties are added to an Animation Clip during preview mode.
Resolution Note (fix version 6000.3.0b2):
Added additional UI callback events when the Animation Mode has completed sampling and when the Animation Mode has stopped. This ensures that any bound Property Field will now update with every Animation Clip sample call to ensure that the fields are correctly updated when new properties are added to an Animation Clip during preview mode.
Resolution Note (fix version 6000.2.5f1):
Added additional UI callback events when the Animation Mode has completed sampling and when the Animation Mode has stopped. This ensures that any bound Property Field will now update with every Animation Clip sample call to ensure that the fields are correctly updated when new properties are added to an Animation Clip during preview mode.
Resolution Note (fix version 6000.0.58f1):
Added additional UI callback events when the Animation Mode has completed sampling and when the Animation Mode has stopped. This ensures that any bound Property Field will now update with every Animation Clip sample call to ensure that the fields are correctly updated when new properties are added to an Animation Clip during preview mode.