Search Issue Tracker

In Progress

Fix In Review for 6000.0.58f1, 6000.2.5f1, 6000.3.0b2, 6000.4.0a1

Votes

0

Found in

6000.0.56f1

6000.2.1f1

6000.3.0a5

6000.4.0a1

Issue ID

UUM-114283

Regression

No

Mesh filter animation tint is not added if keyframe recording is not enabled

-

*Steps to reproduce:*
# Create a new project
# Create a Cube in the Hierarchy window
# Open Window > Animation > Animation window
# Select the Cube game object
# Create an Animation Clip
# Add mesh filter property to the animation
# Toggle Preview button on and off
# Turn keyframe recording on and off

\\
*Actual results:* animation tint only gets added after record mode is turned on or off, preview animation tint is also not removed toggling preview on and off

*Expected results:* animation tint get applied when preview is toggled on or recording mode is toggled on, tint gets removed when preview or record gets toggled off

\\
*Reproducible with versions:* 
6000.0.56f1, 6000.2.1f1, 6000.3.0a5

*Can’t test with versions:* 
2022.3.65f1, 6000.0.55f1, 6000.1.16f1 (previously issue: UUM-113352)

\\
*Tested on (OS):* 
MacOS Sequoia 15.6

  1. Resolution Note (fix version 6000.4.0a1):

    Added additional UI callback events when the Animation Mode has completed sampling and when the Animation Mode has stopped. This ensures that any bound Property Field will now update with every Animation Clip sample call to ensure that the fields are correctly updated when new properties are added to an Animation Clip during preview mode.

  2. Resolution Note (fix version 6000.3.0b2):

    Added additional UI callback events when the Animation Mode has completed sampling and when the Animation Mode has stopped. This ensures that any bound Property Field will now update with every Animation Clip sample call to ensure that the fields are correctly updated when new properties are added to an Animation Clip during preview mode.

  3. Resolution Note (fix version 6000.2.5f1):

    Added additional UI callback events when the Animation Mode has completed sampling and when the Animation Mode has stopped. This ensures that any bound Property Field will now update with every Animation Clip sample call to ensure that the fields are correctly updated when new properties are added to an Animation Clip during preview mode.

  4. Resolution Note (fix version 6000.0.58f1):

    Added additional UI callback events when the Animation Mode has completed sampling and when the Animation Mode has stopped. This ensures that any bound Property Field will now update with every Animation Clip sample call to ensure that the fields are correctly updated when new properties are added to an Animation Clip during preview mode.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.